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Secrets of the Wireless Elite: Mobile Applications Need Scripting Too!

By John Papageorge
2005-04-13


Mobile Apps Developer Tom Park Imparts His Wisdom

Mobile game developer Tom Park believes that scripting for wireless devices is important for proficiency sake. And with the need to scale mobile applications across so many different platforms, proficiency is everything. Read Park's thoughts on scripting, as well as his ideas on wireless application development's future.

Meet mobile device application developer Tom Park. He designed his first game project 10 years ago, which was a series of 3D games with model-building multimedia tutorials published by Revell-Monogram. After a stint at Turner Interactive, Park moved to California to work on titles from the Star Wars and Sims franchises. Last year, Park left Electronic Arts (EA) to focus on creating mobile applications on his own.

Because Park dives deeply into his endeavors, he knows a thing or two about what does and doesn't work for developing mobile games. His business savvy, for its part, helps him make smart development decisions. Considering all that, we can benefit from Park's experience.

Tutorial Pages:
» Mobile Apps Developer Tom Park Imparts His Wisdom
» The Mobile Gamer's Toolkit
» Park's Secret Weapon: Scripting
» What Every Wireless Developer Should Know
» What Every Wireless Developer Should Avoid
» The Challenges Every Wireless Developer Faces
» Time to Market Equals Success
» Brand Games Extended to Mobile Devices
» BREW vs. Java Technology
» Theory in Practice: Park's Example Code
» Mobile Gaming: the Future
» Resources


First published by IBM DeveloperWorks


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Related Tutorials:
» Secrets of the Wireless Elite: Alexei Polyakov
» Linux Wireless Networking
» A New Strategy of Language Pack Management for Wireless Apps
» Open Source Wireless Tools Emerge
» Getting Practical About Wireless Security, Part 1: Building a Wireless Sniffer with Perl
» Challenges and Opportunities in Mobile Games



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