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Secrets of the Wireless Elite: Mobile Applications Need Scripting Too!

By John Papageorge
2005-04-13


Park's Secret Weapon: Scripting

For creating mobile applications, scripting represents Park's secret weapon. "It sounds like an odd thing to do on small wireless devices, but I actually use a simple scripting engine," he says. "An app-specific domain language enables quick iterations on design and eases porting across devices. I worked on the scripted AI (artificial intelligence) engine on the Sims franchise at Electronic Arts, and saw how this technology enabled a profitable business model. There's no way that EA could have cranked out so many expansion packs so quickly and cheaply if it weren't for the scripting tools." Park continues, "If I don't make a title scriptable, then at least I make it extensively data-driven. Once you get used to writing code that way, you can be proficient at that level of abstraction, but it could be a challenge to those who aren't used to it."

Tutorial Pages:
» Mobile Apps Developer Tom Park Imparts His Wisdom
» The Mobile Gamer's Toolkit
» Park's Secret Weapon: Scripting
» What Every Wireless Developer Should Know
» What Every Wireless Developer Should Avoid
» The Challenges Every Wireless Developer Faces
» Time to Market Equals Success
» Brand Games Extended to Mobile Devices
» BREW vs. Java Technology
» Theory in Practice: Park's Example Code
» Mobile Gaming: the Future
» Resources


First published by IBM DeveloperWorks


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Related Tutorials:
» Secrets of the Wireless Elite: Alexei Polyakov
» Linux Wireless Networking
» A New Strategy of Language Pack Management for Wireless Apps
» Open Source Wireless Tools Emerge
» Getting Practical About Wireless Security, Part 1: Building a Wireless Sniffer with Perl
» Challenges and Opportunities in Mobile Games

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