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Secrets of the Wireless Elite: Mobile Applications Need Scripting Too!

By John Papageorge
2005-04-13


Time to Market Equals Success

When asked about his greatest success, Park replies, "I'm glad to have developed a couple of BREW titles that are leaders in their category. These are simple games and we were afraid we would be beaten to market. Thankfully, we managed to pass certification on the first submission, and were the first with branded word games that are popular with casual gamers."

Tutorial Pages:
» Mobile Apps Developer Tom Park Imparts His Wisdom
» The Mobile Gamer's Toolkit
» Park's Secret Weapon: Scripting
» What Every Wireless Developer Should Know
» What Every Wireless Developer Should Avoid
» The Challenges Every Wireless Developer Faces
» Time to Market Equals Success
» Brand Games Extended to Mobile Devices
» BREW vs. Java Technology
» Theory in Practice: Park's Example Code
» Mobile Gaming: the Future
» Resources


First published by IBM DeveloperWorks


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Related Tutorials:
» Secrets of the Wireless Elite: Alexei Polyakov
» Linux Wireless Networking
» A New Strategy of Language Pack Management for Wireless Apps
» Open Source Wireless Tools Emerge
» Getting Practical About Wireless Security, Part 1: Building a Wireless Sniffer with Perl
» Challenges and Opportunities in Mobile Games

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